“Emboucanator” is the story of a bull man who flees his marriage, an ode to the Camargue (region in south of France) but above all my graduation movie. This year was a big challenge, but I am very proud of the result.
During this production, I did the concept art of Culterrine, the tower as well as the beginnings of the horse motorcycle. I also did the colorboard, the lookdev and the research of our artistic direction and how to transcribe it in 3D. I also did the artistic direction pipeline, which meant that I did the surfacing of practically all the props in the movie. I also created the environment for a majority of the scenes in the movie, I modeled all the vegetation and I also textured it. I did the lighting of the most complex sequences and I supervised the lighting of the other sequences. I created the rendering pipeline, very specific to our artistic direction, so I did the rendering parameters of the film and I rendered a majority of scenes and also supervised the rendering of the other sequences. Finally, I did the compositing of the most complex sequences.
During this production, I revealed myself to have a real leadership role. I had a lot of responsibilities and things to manage, finding B plans, solutions in the most critical moments. My team was able to rely on me, and I am proud to say that I now know how to direct a production and supervise other people.
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• To lead a team
• To supervise other people
• To show composure and find solutions in critical moments
• To create a completely innovative artistic direction and a whole new production pipeline compared to this D-A
• To improve all my technical skills
• ENVIRONMENT ► I discovered a real passion for creating environments. However, not having enough knowledge, I think that my environments are not optimized or detailed enough. In the future, I plan to deepen my knowledge of environment creation in order to be able to create more complex, more detailed and more optimized ones
• RENDERING ► Although the rendering of the film is very correct and I am at the origin of the complete rendering pipeline, I still lack optimization in terms of rendering. In the future, I plan to continue to deepen my knowledge in order to be able to best optimize my scenes during rendering
• LIGHTING, COMPOSITING, SURFACING ► I think I surpassed myself for this film and reached a professional level. Quite honestly, I don’t know what I could have done better, other than adding even more details and thinking even more about “how and why” I place my lights here, I highlight this in compositing etc. In the future, I simply want to continue to improve in these three professions that I master very well, finally to be even stronger and more meticulous













