Pauline LISI • Portfolio

Environment Design is one of my many skills.

I’ve had several opportunities to work on environment for my projects, but it was with my graduation film "Emboucanator" that I was really able to deepen my knowledge. I created all the environment assets and assembled them using the Mash tool. Later, I further developed my skills with my personal project "Lièvre de Mars", where I explored real-time environment design. I especially enjoyed working with Unreal Engine for this project.

What excites me most about environment creation is the strategic thinking behind the placement of elements, while relying on numerous references to create visually coherent spaces, whether real or imaginary. Building a visual universe is a captivating exercise, and I’m determined to continue perfecting this skill, which offers me great creative freedom.

ALL PROJECTS WHERE I DID ENVIRONMENT

Clic on title or image to see more details (What I've done on the project, software I used etc.)

Graduation Movie • 2023 / 2024

LOOKDEV / SURFACING / LIGHTING / ENVIRO / RENDERING / COMPOSITING

Personnal Project, collaboration with a musician • 2024

ALL VISUALS ASPECTS

Group Movie • 2023

LOOKDEV / LAYOUT / SURFACING / GRASS FX / LIGHTING / RENDERING / VIDEO EDITING / COMPOSITING

School Project • 2022

ALL ASPECTS

Solo Movie • 2022

ALL ASPECTS