Pauline LISI • Portfolio
Modeling is one of my many skills.
It was one of the first things I learned in 3D and serves as the starting point for a production. I enjoy thinking about how to translate 2D concepts into 3D and adding details to them. I strive to approach modeling thoughtfully, focusing on topology, determining how to place my mesh, and optimizing it for animation so that the rigger or animator can work without encountering issues. Modeling is a discipline I have practiced extensively, and I know I will continue to refine my skills in this area throughout my life.
ALL PROJECTS WHERE I DID MODELING
Clic on title or image to see more details (What I've done on the project, software I used etc.)
School Project • 2023
ALL ASPECTS
Personnal Project • 2023
ALL ASPECTS
Group Movie • 2023

CONCEPT ART / LOOKDEV / LAYOUT / MODELING / SURFACING / LIGHTING / RENDERING / VIDEO EDITING / COMPOSITING
School Project • 2022
ALL ASPECTS
School Concept Art Project • 2022
ALL ASPECTS
Group Movie • 2022

CONCEPT ART / LOOKDEV / MODELING / SURFACING / LIGHTING / RENDERING / COMPOSITING
Solo Movie • 2022

ALL ASPECTS
Group Movie • 2021

LAYOUT / LOOKDEV / MODELING / SURFACING / 3D ANIMATION / LIGHTING / COMPOSITING / RENDERING / VIDEO EDITING
School Exercise • 2021
ALL ASPECTS
School Exercise • 2021
ALL ASPECTS
Solo Movie • 2021

ALL ASPECTS
School Exercise • 2020
ALL ASPECTS
School Exercise • 2019

ALL ASPECTS
Group Movie • 2019
