Pauline LISI • Portfolio
Surfacing is my second specialization.
What I enjoy most about this field is manipulating shaders to best recreate the desired material and its physical reaction to light and environment. I love working with various maps (displacement, transmission, etc.) as well as procedural textures (like noise) to achieve the perfect texture for an object or character. I also greatly enjoy creating my own textures using tools like Painter or Designer. Surfacing is a field rich in creativity. Being able to translate reality through a computer, using just a few brushes or mouse clicks, is a fascinating challenge. My goal is to keep refining my surfacing skills to create increasingly detailed and specific textures and shaders tailored to the materials I want to design.
ALL PROJECTS WHERE I DID SURFACING
Clic on title or image to see more details (What I've done on the project, software I used etc.)
Graduation Movie • 2023 / 2024
LOOKDEV / SURFACING / LIGHTING / ENVIRO / RENDERING / COMPOSITING
Personnal Project, collaboration with a musician • 2024
School Project • 2023
ALL ASPECTS
Personnal Project • 2023
ALL ASPECTS
ALL VISUALS ASPECTS
Group Movie • 2023

LOOKDEV / LAYOUT / SURFACING / GRASS FX / LIGHTING / RENDERING / VIDEO EDITING / COMPOSITING
Group Movie • 2023

CONCEPT ART / LOOKDEV / LAYOUT / MODELING / SURFACING / LIGHTING / RENDERING / VIDEO EDITING / COMPOSITING
School Project • 2022
ALL ASPECTS
School Concept Art Project • 2022
ALL ASPECTS
Group Movie • 2022

CONCEPT ART / LOOKDEV / MODELING / SURFACING / RIGGING / LIGHTING / RENDERING / COMPOSITING
Solo Movie • 2022

ALL ASPECTS
Group Movie • 2021

LAYOUT / LOOKDEV / MODELING / SURFACING / 3D ANIMATION / LIGHTING / RENDERING / VIDEO EDITING / COMPOSITING
School Exercise • 2021
ALL ASPECTS
School Exercise • 2021
ALL ASPECTS
Solo Movie • 2021

ALL ASPECTS
School Exercise • 2020
ALL ASPECTS
School Exercise • 2019

ALL ASPECTS
Group Movie • 2019
